“What do we do when “hammer” isn’t the answer?…do you think we should get him a greatsword?” Kurokami, Warlock of the Edge Lord.
I tend to run a puzzle heavy game. They’re really fun but can quickly become frustrating. Just because something is obvious to you, does not mean the group is going to be able to pick up on the same clues or references. With that in mind, I always include various ways to circumvent the puzzle. This could include combat or skill checks. While solving the puzzle should give the party an advantage (silent entry, saves time, avoids damage, etc) it should never be the only way to progress.
Does anyone have any puzzles they’re especially proud of? I’m always looking for lists of puzzles online and I haven’t been able to find too many solid ones! I’d love to hear what you guys are working on.