“When you think about it…we could use it to save OTHER towns!” – Raphael, Cleric of Tymora
A comic inspired by my recent Spelljammer oneshot. Non-combat encounters can be tough to run without breaking into full on battle. When my players get to the end of a dungeon, I try to have the villain present them with multiple options. Sometimes the villain will try to divide them with hard to refuse offers. Other times, he simply seeks mercy. Choice is the heart of this game and I feel a dungeon’s boss should represent that in its purest form.
Anyone have a great story about a time their players were able to resolve an encounter without fighting? Did they extort their enemy? What did they gain?