Toss a coin to your players.

“The Church of the All-Seeing Eye has over 10,000 followers. The exposure will be great.”

-Bishop Futurae

Most campaigns give out too much gold or too little. In my last campaign, I included a pirate ship with a bunch of upgrades. The better the ship was the more expensive the upkeep cost became which left my players hoarding gold like real pirates! I also included a second type of currency that they could trade for random magic items. It felt like a good balance.

What does your party do with gold? Do you let your players buy magic items? What big ticket items do you include in your campaigns?

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Born at the ripe age of 0, Sebastian Leverette started his quest for TTRPG...goodness? I'm gonna be honest. I just need to write something here to test the font style and see what it looks like. I'll probably forget to change this later.

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