“Bonus damage? Hold on Raphael, let’s hear him out.” -Dunbrill, the Tailor of Tristan
Cursed items can be really hard to run. They are cool thematically but they can completely wear out a player. When I create cursed items, I either create curses that can be managed (ex: kill something within 24 hours) or have the effect be narrative-based (ex: you can’t raise this weapon against the BBEG). When it’s the former, I try to make sure the players understand the pros and cons. DnD is all about choice. Decisions can only be made from information!
Does anyone have ideas for really fun cursed items? I ran a hag adventure for Halloween and the players now expect the coven to appear in the campaign! Help would be appreciated.
I hope everyone had a happy Halloween!