“My name is Dunbrill the Tailor and I’m the fastest man alive.” -Dunbrill, an orc who got hasted
A comic inspired by a recent session. Lately, my players have been really good about working together to build their characters instead of building their characters in a vacuum. It wasn’t always this way! In our first game together, no one took healing spells, crowd control, or buffs. In fact, I encouraged this. As a long time player, I remembered how much my first character influenced the fun I had in-game and I wanted to make sure they built that same connection with their first creations.
Rather than force them to compromise in their first game of DnD, I made sure that the challenges were fair. I gave them healing potions and magic items that kept them going and tailored the encounters to their class. They each got a chance to shine.
Do you try to counteract bad mechanical decisions your players/teammates make or do you let them live with the pros and cons of their builds? I find myself going easy on new players but really trying to challenge veterans.
3 Comments
Is the priest trying to stop them? Or does God give instructions through his priest? (Sorry for my bad english, i use a translator.)
I’ve always interpreted Guidance to be a god bestowing divine wisdom through his cleric. In this case, the cleric is trying to appeal to their common sense!
Thanks for the answer