Teamwork makes the dream work.

We’ll build the plane as we fly! @hiadventurecast

“My name is Dunbrill the Tailor and I’m the fastest man alive.” -Dunbrill, an orc who got hasted

A comic inspired by a recent session. Lately, my players have been really good about working together to build their characters instead of building their characters in a vacuum. It wasn’t always this way! In our first game together, no one took healing spells, crowd control, or buffs. In fact, I encouraged this. As a long time player, I remembered how much my first character influenced the fun I had in-game and I wanted to make sure they built that same connection with their first creations.

Rather than force them to compromise in their first game of DnD, I made sure that the challenges were fair. I gave them healing potions and magic items that kept them going and tailored the encounters to their class. They each got a chance to shine.

Do you try to counteract bad mechanical decisions your players/teammates make or do you let them live with the pros and cons of their builds? I find myself going easy on new players but really trying to challenge veterans.

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Sebastian Leverette

Sebastian Leverette

Born at the ripe age of 0, Sebastian Leverette started his quest for TTRPG...goodness? I'm gonna be honest. I just need to write something here to test the font style and see what it looks like. I'll probably forget to change this later.

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Is the priest trying to stop them? Or does God give instructions through his priest? (Sorry for my bad english, i use a translator.)

Last edited 1 month ago by OrCanum

Thanks for the answer

Last edited 1 month ago by OrCanum