
“My name is Dunbrill the Tailor and I’m the fastest man alive.” -Dunbrill, an orc who got hasted
A comic inspired by a recent session. Lately, my players have been really good about working together to build their characters instead of building their characters in a vacuum. It wasn’t always this way! In our first game together, no one took healing spells, crowd control, or buffs. In fact, I encouraged this. As a long time player, I remembered how much my first character influenced the fun I had in-game and I wanted to make sure they built that same connection with their first creations.
Rather than force them to compromise in their first game of DnD, I made sure that the challenges were fair. I gave them healing potions and magic items that kept them going and tailored the encounters to their class. They each got a chance to shine.
Do you try to counteract bad mechanical decisions your players/teammates make or do you let them live with the pros and cons of their builds? I find myself going easy on new players but really trying to challenge veterans.
Is the priest trying to stop them? Or does God give instructions through his priest? (Sorry for my bad english, i use a translator.)
I’ve always interpreted Guidance to be a god bestowing divine wisdom through his cleric. In this case, the cleric is trying to appeal to their common sense!
Thanks for the answer