Surprise is a powerful tool. When battles can be over in 5 rounds, 1 round of inaction can turn a fight into a stomp. I typically require my players to purposefully research, plan and enact a plan to gain surprise. I believe the normal rules for initiative already cover the “quick draw” situations that commonly arise.
Figured I’d get back into animating and decided to do a quick loop. I’ve been working with the new Adobe...
I like to use strong npcs as examples of how powerful the players can one day become. Sadly, powerful npcs do introduce problems! The most obvious is the Avengers Effect. Why aren’t the strongest superheroes handling the problem themselves? You need an explanation!
Alignment is a fun mechanic. I’ve started making custom alignments for each adventure I run based on the big themes of the campaign. A couple examples include tradition vs modernity and pirates vs the navy. Sky's the limit!
Some #dnd rules are vague. For Wild Magic Surge, I have the #sorcerer roll an additional D20 when they cast a spell. A surge occurs on a nat 1 or nat 20. My players can take their complaints to the dice gods!
“What am I? The God of Doors?” -The Edge Lord, Twilight Incarnate A comic inspired by a recent oneshot. I...