5E has done an incredible job at balancing the different classes but sometimes it feels like martial classes lack a bit of flavor. Especially after you’ve finally gotten a good hit on the boss only for him to change the laws of physics.
Sometimes bad decisions are made. It’s the nature of the game! It helps when the death is impactful but sometimes it’s hard to make every bad decision seem super heroic. When a player dies, I give them one last action and a chance to share some parting wisdom!
I love moments where a player pulls out some obscure class feature and wins the day. While I don’t have an encyclopedic knowledge of the game, I do consider myself well-read! Even so, my players still manage to surprise me with some crazy situational feature like Stillness of Mind or Feral Senses.