I like to make deadly boss monsters with big weaknesses to balance things out. This means I tend to miss the 6-8 medium encounter daily target. This can leave some classes feeling a bit weaker. I’ve found the best way to fix class balance is through magic items rather than class changes. Items can be adjusted with little fuss and can add a lot of flavor to the narrative.
I love mundane items. There’s something really appealing about portable rams, sacks of flour and 10 ft poles. Throwing a bag over an enemy’s head is a popular move at our table. You’d be surprised by how many spells require the caster to see their target!
“That’s the problem with adventurers these days. No appreciation for death. “ Karen, Vassal of the Raven Queen A comic based on our recent session. Death has become easier to mitigate over the last couple editions. Some people increase the reagent cost, add a dice roll, ban the spells or add a lingering negative effect to resurrection. In my setting, finding diamonds is harder than normal and being caught with them can land you in jail. It’s become a fun secondary resource for my group to manage. The Diamond Mines of Ciar is my favorite homebrew dungeon to run.
Some #dnd rules are vague. For Wild Magic Surge, I have the #sorcerer roll an additional D20 when they cast a spell. A surge occurs on a nat 1 or nat 20. My players can take their complaints to the dice gods!