High stakes combat.

“Why did we bring a dog into the Citadel of Lost Souls?” -Baby Shanks

A small moment from our DnD campaign. The group was hired to protect a celebrity dog from a group of assassins and things escalated from there. Alternative win conditions can directly enhance the game. Rather than having combat end with a complete decimation of an opposing force, you can center it around other goals that can help keep the fight dynamic and fun. Here are my three favorites…

  1. Protect an important ally (in this case it was a dog).
  2. Stop the ritual.
  3. Survive a 3-way battle.

Does anyone have other win conditions they’ve tried with some success? I’d love to add some to my list!

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Born at the ripe age of 0, Sebastian Leverette started his quest for TTRPG...goodness? I'm gonna be honest. I just need to write something here to test the font style and see what it looks like. I'll probably forget to change this later.

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