“He’s betrayed the sanctity of the Huddle Up! I knew he was evil.” – Dunbril the Tailor
New comic featuring everyone’s favorite DnD dad.
We all have to deal with table talk. Sometimes it’s hard to discern what is said in and out of game. Character voices are a very easy way to clear this up but not everyone is comfortable with voices. My players have stopped using voices and instead just make direct eye contact with me when they’re ready to speak with the npc. We’ve been playing together for a while and I tend to lean in favor of the players whenever they claim they were speaking out of character. At cons, I’ve seen people use flags, raise their hand, or even ring a buzzer.
2 Comments
Oh boy. If I had a dollar for every time players said something horrible about an NPC that wasn’t “in character,” I wouldn’t need a job anymore.
I avoid using British accents too, for some reason in my groups it also means untrustworthy.
Yeah the English Accent=Villain trope is pretty popular in movies. I try to avoid it in my games to unless I’m trying to parody it!