“We can play the blame game all day but in the end it’s Skirbo’s fault.” -Calabasas Critical fumbles can really spiral out of control. I love hijinks but I try to avoid strict mechanical failures when someone roles a nat 1 on a skill check. I describe it in a funny or dramatic way and we keep the momentum going. I think critical fumbles can work well for some tables but make sure to talk about it during your session zero. You don’t want to surprise your players with a homebrew rule like that!
“The Church of the All-Seeing Eye has over 10,000 followers. The exposure will be great.” -Bishop Futurae Most campaigns give out too much gold or too little. In my last campaign, I included a pirate ship with a bunch of upgrades. The better the ship was the more expensive the upkeep cost became which left my players hoarding gold like real pirates! I also included a second type of currency that they could trade for random magic items. It felt like a good balance. What does your party do with gold? Do you let your players buy magic items? What big ticket items do you include in your campaigns?

Podcast Episodes

Cal faces a dark spectre from his past as tensions grow within his kingdom. He must battle for control against his arch-enemy. Will our heroes be able to survive the sewer trials? Or will it's dark tunnels consume their souls? Cal fights for his crown, B...
A dark shadow looms over Xian Hou as the killer's body count climbs. Baby, Cal and Skirbo face their toughest challenge yet! Can they put this tortured soul to rest while avoiding their own arrest? There's really only one way to find out! Cal gets tazed,...
The curious case of the Mithril Mimic carries on. The wicked web of lies and murders grow as Skirbo and his team dive head first into the underbelly of Xian Hou. Can they navigate the darkness of the city? Or will they succumb to its scum and villainy? S...

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“The Church of the All-Seeing Eye has over 10,000 followers. The exposure will be great.” -Bishop Futurae Most campaigns give out too much gold or too little. In my last campaign, I included a pirate ship with a bunch of upgrades. The better the ship was the more expensive the upkeep cost became which left my players hoarding gold like real pirates! I also included a second type of currency that they could trade for random magic items. It felt like a good balance. What does your party do with gold? Do you let your players buy magic items? What big ticket items do you include in your campaigns?
Cal faces a dark spectre from his past as tensions grow within his kingdom. He must battle for control against his arch-enemy. Will our heroes be able to survive the sewer trials? Or will it's dark tunnels consume their souls? Cal fights for his crown, B...